new hero: sombra (offense)
万众瞩目的新英雄 黑影 sombra(突击位)在ptr正式上线！
one of the world's most notorious hackers is stepping out of the shadows: sombra, a mysterious infiltrator who uses information to control those in power.
sombra is a master manipulator who can hack her enemies, temporarily blocking their abilities. in addition, she can hack health packs and torbjorn's turret, making them useless to her opponents. she uses her fully automatic machine pistol to take out her enemies, getting into position using her thermoptic camo, which allows her to become invisible and move more quickly for short periods of time. this gives her the ability to slip past enemy defenses undetected, but she's instantly revealed if she takes damage or attacks an enemy. she also has a translocator, which can be tossed like a grenade. when it’s activated, sombra is teleported to its location (even while it’s in flight).sombra's ultimate ability, emp, discharges electromagnetic energy in a wide radius, hacking anyone caught within range and destroying enemy barriers and shields.
to learn more about sombra, click here.
new feature: the arcade!
新模式：街机模式！ 1v1 3v3上线
discover brand new ways to play overwatch in the arcade. choose from a variety of regularly rotating game modes, maps, and rulesets that don't quite fit into quick play or competitive play. whether it's 1-on-1 duels, 3-vs-3 skirmishes, our alternating selection of brawls, or special rulesets like “no hero switching,” you should have no problem finding a game that fits your mood.
在街机模式中找到自己对守望先锋的新乐趣。从众多的地图，规则，游戏模式中进行选择和游玩(它们的设定和快速与竞技模式有所不同)。无论是1v1决斗还是3v3冲突战，亦或者乱斗中的可变因子还有特殊游戏规则--禁止更换英雄--你都能从中找到属于自己的一片天空。补充：街机模式包括 神秘决斗(1v1) 三人为众(3v3)终极乱斗(6v6 原乱斗模式) 未知英雄(6v6随机英雄) 自由乱斗 (6v6原快速模式)
experience is earned just like any other mode, but you can also earn arcade-specific rewards, like loot boxes!
在街机模式中经验将照常获得，但是！ 但是！你可以获得街机模式中的特殊奖励 比如补给箱！ 另外图片中我们可以看到，每周刷新一次奖励，每胜利三场得一个补给，最多三个，这福利也是蛮大的。不过只有1v1和3v3给箱子哦。
new arena map: ecopoint: antarctica
新地图：生态检测站 南极洲 1v1 3v3适用
bundle up for a journey to ecopoint: antarctica, the former overwatch installation where climatologist mei-ling zhou was once stationed. while researching severe weather anomalies in the region, the station was hit by an intense polar storm. running out of options and low on supplies, the team decided to cryogenically freeze themselves until the storm passed. they believed that it would only be for a few months, but mei awoke nearly a decade later.
ecopoint: antarctica is a compact new arena map that features multiple new game modes, including a 3-vs-3 battle and 1-on-1 duel. check it out in the arcade.
生态监测点 南极洲是一张紧凑的新地图，是专门为3v3 1v1模式准备的，你可以在街机模式中体验这个地图。值得一提的是这张地图中没有急救包，所以??你懂的
season 3 of competitive play
competitive play's second season will end on november 23 at 4pm pdt (november 24 at 0:00 utc), and the third season will begin on november 30 at 4pm pdt (december 1 at 0:00 utc). during the week-long off season, you'll still be able to queue for matches using the competitive play ruleset, but your skill rating will not be affected and no competitive points will be awarded.
we've also made a few adjustments to the skill rating system for season 3. players will be distributed more broadly across the skill tiers, which means that your season 3 rating will probably be lower than the previous season.
developer comments: when season 2 started, we had more players in the gold and platinum skill tiers than we originally intended. this meant that skill levels varied widely for players within those tiers, and some players were achieving inappropriately high rankings during their placement matches. these players typically began the season by having their skill rating adjusted downwards after their first few matches. for season 3, skill ratings will be slightly lower after your placement matches, allowing them to increase as the season begins. after you play enough matches, your skill rating changes will return to normal.
made several adjustments to the amount of experience needed to level
the amount of experience needed to reach levels 2 through 13 remains unchanged
the amount of experience needed to reach levels 14 through 100 has been slightly reduced
the amount of experience needed to reach levels after 100 is now constant (20,000 xp) and will no longer reset after each promotion
developer comments: with the way our experience curve works right now, players move fairly quickly through the first 23 levels of each tier (1-23, 101-123, 201-223, etc.). this is because when a player is promoted after 100 levels, the experience curve resets. while this reset has worked pretty well so far, it’s also encouraged some people to stop playing the game after they’re promoted—hoping to save those first 23 levels for a seasonal event. to help address this, the experience needed for all post-promotion levels (any level after 100) is now consistently 20,000 and will no longer reset. the total experience required to gain 100 levels after a promotion is roughly unchanged, but the total experience required to earn the first 100 levels (before the first promotion) has been slightly reduced.
quick play matches are now restricted to one of each hero per team
developer comments: we’ve been monitoring your feedback to the 1-hero limit in competitive play. overall, we believe the game is in a better place in terms of balance and stability with the hero limit in place. for this reason, we have decided to add the 1-hero limit to quick play. we understand that there are a lot of players who enjoy the ability to play multiples of the same hero, so we have introduced a new mode to the arcade called “no limits.” this mode uses quick play’s original ruleset, which allows for hero stacking.
hero balance updates
we’re making a number of significant hero adjustments this patch and will also be experimenting with different balance tweaks throughout the duration of the ptr.
if you’d like an up-to-date rundown of these changes as they’re implemented, click here. we’re going to be iterating on hero balance quite frequently over the next few weeks, and we’ll be sure to share the latest information as the ptr progresses.
one new change to play with today:
hover jets：lift increased by 35%
法老之鹰 ：喷气悬浮背包(空格) 升力增加35%，通俗讲就是消耗相同的燃料时，上升高度比旧版增加了35%
fixed an issue that sometimes prevented the pc client from closing properly, making the battle.net application think the game was still running
fixed a bug preventing players from receiving credit toward the most healing done commendation
fixed a bug that caused the columns on recent players to slightly overlap each other
fixed a bug preventing the fourth column on the friends list from being displayed properly
fixed a navigation error that could occur when attempting to adjust video options using a controller
fixed a bug that caused mccree bots to combat roll into the well on ilios
fixed a bug that could cause bots to get stuck in a wall near objective b on temple of anubis
fixed a bug that prevented bots from moving through certain locations on volskaya industries
fixed a bug that could cause overtime to continue indefinitely on assault maps
fixed a bug that could cause matches to begin with only 11 connected players
fixed a bug that prevented ana's healing stats from showing up in the career profile page
fixed a bug that prevented ana's custom crosshairs from displaying while zoomed
fixed a bug causing irregular placement of the pumpkin on genji's "pumpkin carving" highlight intro with certain skins
fixed a bug preventing mercy's staff from showing up in the "guardian angel" highlight intro with her cobalt skin equipped
fixed a bug preventing reaper's "r.i.p." victory pose from animating correctly when the game client isn't in focus
fixed a bug that allowed tracer to use blink while rewinding with recall
fixed a bug preventing some of tracer's voice lines from activating with her punk skin equipped
fixed a bug preventing zarya from gripping her gun's handle in the "deadlift" highlight intro
fixed a bug causing zarya's graviton surge to eject reinhardt at high velocity
fixed a typo on the bakery blackboard in eichenwalde
fixed a bug that allowed certain heroes to stand on unintended pillars on ilios
fixed a bug on lijiang tower that allowed heroes to reach unintended locations
fixed a bug allowing reaper to shadow step to unintended locations on nepal
fixed a bug that allowed players to contest the payload from a protected area above the gas station on route 66
fixed a bug that allowed pharah to reach unintended locations on volskaya industries
fixed a bug on watchpoint: gibraltar that allowed players to reach an unintended location near the final objective